There is little point in using maps that are at times 2 or 3 times larger than they should be, don’t make full use of CS:GO’s visual enhancements over CS:S and aren’t ported to work in all servers (i.e., under any class, spawntime or spawn type config). In general, all _e ports are just shitty repacking ports without any real understanding of how things should be done. That kind of proactive approach is very helpful, and we need more of that.
Me and 4 other mates are making xp on Hammer, i hope that one of us will release a good map (but this wasn’t before this summer i fear). We will try to test some other maps, and try to give you some other suggestions. With nade start it seems ok, as the rest of the map is really fun. The start is hot for Mapeadores config (15s zombies spawn middle of humans). Concept is good, but with only 15 mates, we didn’t know if itis good to play. It seems maybe too easy for humans, but really need a test on Mapeadores…
Sorrento is useless, it’s just one useless place added, textures from CSGO and some parts bad recreated (the ladder boost jump is no more here at the start) I feel bad, cause the map was really great… Boss are frozen, and the map crashed the server. We tested some maps yesturday on our testing/training clan server.